Students that pursue the 120-credit B.F.A. degree in Digital Art and Design have a variety of exciting career paths available to them. The program is intended to prepare students for successful careers in Graphic Design for Print, Web Design, Animation, and UX Interaction Design. The mission of the program is to impart fundamental knowledge of design and nurture the technical and creative skills necessary for graduates to secure opportunities as professional designers. Our plan of study provides students with comprehensive experience in industry standard design software and introduces them to the different career paths they can pursue in various fields of design.
Our graduates become professional designers at top advertising agencies, interactive design firms and publishing companies. As students move through the program, they develop interests that determine which area of design they might pursue. The program includes opportunities for students to be placed at internships before they graduate. The internship program helps demystify the real-world experience of actually working professionally in the field. Students in the Digital Art and Design program have interned at SONY, NBC, Esquire Magazine, Entertainment Weekly, Newsday, Time Warner, Disney, Marvel and Hearst Publications. Many students are hired after graduation by the companies that sponsor these Internships. Students also create both traditional printed and interactive portfolios of their design work, as well a self-branding portfolio Website to help them secure employment opportunities.
Classes are small and students work in a fully networked, state of the art suite of computer labs that are equipped with over sixty Apple Macintosh workstations, large format digital printers, digital video equipment and related peripheral technology. Our faculty is comprised of practicing professional designers and authors in Graphic Design, Publication Design, Web Design, Digital Video, 3d Modeling & Animation and Interaction Design.
Students interested in transferring into the Digital Art and Design program should submit a digital portfolio of fine art and/or graphic design work. An interview is normally scheduled with faculty in the program to evaluate the design skills of the applicant and assist with a transfer credit evaluation.
Course # | Course Name | Credits |
Required Digital Arts & Design Courses (70 credits) |
||
ART 6 | 3d Visualization | 3 |
CGPH 5 | Computer Layout 1 | 3 |
CGPH 6 | Advanced Computer Layout 2 | 3 |
CGPH 7 | Digital Illustration 1 | 3 |
CGPH 8 | Digital Illustration 2 | 3 |
CGPH 9 | Digital Typography | 3 |
CGPH 10 | Digital Graphics Production Lab | 3 |
CGPH 11 | Interaction Design 1 | 3 |
CGPH 12 | Desktop Video | 3 |
CGPH 14 | Interaction Design 2 | 3 |
CGPH 15 | Desktop Video 2 | 3 |
CGPH 16 | Digital Imaging | 3 |
CGPH 18 | Digital Imaging Synthesis | 3 |
CGPH 20 | 3D Modeling & Animation 1 | 3 |
CGPH 21 | 3D Modeling & Animation 2 | 3 |
CGPH 22 | Website Design | 3 |
CGPH 24 | Website Development | 3 |
VISL 1 | Introduction to Graphic Design | 3 |
VISL 2 | Publication Design | 3 |
VISL 3 | Advertising Design | 3 |
VISL 4 | Digital Industries: Student Agency | 3 |
VISL 98 | Portfolio Preparation | 4 |
PROJ 3 | Senior Project | 3 |
Elective Directed Art Studio Courses (3 credits) | ||
CGPH 97 | Internship | 3 |
Required Art History Courses (6 credits) | ||
ART 1 | Introduction to the Visual Arts | 3 |
CGPH 85 | History of Visual Communications | 3 |
Institutional Learning Outcome (ILO) |
Courses |
ILO 1: Creative and Reflective Capacities (3 credits) Openness to new ideas, integrative and reflective thinking, investigation, and synthesis of existing knowledge as a way of creating, appreciating, and reflecting on original, innovative work grounded in scientific, humanistic, historical, and/or aesthetic disciplinary knowledge. |
ART 101: Introduction to Art ART 105: Introduction to Beginning Drawing ART 106: 3D Visualization and Production ART 131: Pottery and Ceramic Sculpture I CIN/FIL 109: Screenwriting II CIN 111: History of World Cinema CMA 109: Media Arts and Technology DNC 108: History of Dance ENG 167: Creativity and Nature ENG 182: Introduction to Creative Writing ENG 183: Creative Non-Fiction JOU 110: Journalism, Media and You MA 109: Media Arts and Technology MUS 101: Introduction to Musical Concepts MUS 102: Music Fundamentals MUS 110: Introduction to World Music PHI 172: Philosophy and the Mind SPE/ORC 105: Public Speaking THE 100: Introduction to Drama THE 111: The Art of Theatre THE 143: Shakespeare in Performance THE 193: Theatre Research/Performance |
ILO 2: Historical and Intercultural Awareness (6 credits) Recognition of oneself as a member of a global community consisting of diverse cultures with unique histories and geographies. |
History HIS 100: American Civilization to 1877 HIS 101: Perspectives on Premodern World History HIS 102: Perspectives on Modern World History HIS 108: American Civilization since 1877 Intercultural Awareness ANT #: Any Anthropology Course ART 104: Introduction to Visual Arts CIN 105: The Art of Documentary ENG 115: Global Literatures ENG 132: Shakespeare ENG 158: American Literature FRE 111: Introduction to French I FRE 112: Introduction to French II GGR 102: Geography and the Global Citizen HIS 144: Topics in Asian History HIS 157: Topics in Latin American History ITL 111: Introduction to Italian I ITL 112: Introduction to Italian II MUS 103: Music in Western Civilization MUS 146: History of Hip Hop MUS 147: History of Rock Music MUS 159: History of Country Music PHI 170: Philosophies of Love and Sex POL 150: International Relations POL 161: Introduction to Comparative Politics SPA 111: Introduction to Spanish I SPA 112: Introduction to Spanish II SOC 103: Gender and Sexual Diversity SOC 135: Global Cultures SOC 165: Culture and Society SOC 103: Gender and Sexual Diversity SOC 165: Culture and Society SPE 100: Oral Communication THE 142: Modern Theatre History |
ILO 3: Quantitative and Scientific Reasoning (7-8 credits) Competence in interpreting numerical and scientific data in order to draw conclusions, construct meaningful arguments, solve problems, and gain a better understanding of complex issues within a discipline or in everyday contexts. |
Scientific Reasoning AST 109/109A: Introductory Astronomy I AST 110/110A: Introductory Astronomy II BIO 120/120L: General Biology I BIO 124/124L: Foundations of Biology I BIO 125/125L: The Science of Sustainability BIO 126/126L: DNA and Human Life BIO 137/137L: Human Anatomy and Physiology I CHM 101/101L: Chemistry for Health Science I CHM 103/103L: Principles of Chemistry I ERS 101/101L: Weather and Climate ERS 102/102L: Planet Earth ERS 103/103L: Oceanography ERS 125/125L: Environmental Sustainability Science FSC 100/100L: Introduction to Forensic Chemistry PHY 103: University Physics I PHY 104: University Physics II PHY 120/120L: The Physical Universe PHY 127/127L: Physics for Pharmacy PHY 131/131L: General Physics I PHY 131/131L: College Physics I PHY 132/132L: General Physic II PHY 132/132L: College Physics II Quantitative Reasoning MTH #: Any Mathematics Course |
ILO 4: Oral and Written Communication (6 credits) Knowledge and skill in exchanging informed and well-reasoned ideas in effective and meaningful ways through a range of media to promote full understanding for various purposes, among different audiences and in a variety of contexts and disciplines. |
Written Communication ENG 110: Writing I – Composition and Analysis ENG 111: Writing II – Research and Argumentation |
ILO 5: Information and Technological Literacies (3 credits) Ability to use information and communication technologies to find, evaluate, create, and effectively and responsibly use and share that information, requiring both cognitive and technical skills. |
CGPH 126: Web Design for Everyone EDI 100: Contemporary Issues in Education ENG 148: Ideas and Themes n Literature ENG 173: Writing in the Community ENG 175: Writing in the Professions ENG 178: Writing in the Sciences HIS 107: Engaging the Past HIS 190: Research Problems in History POL 100: Research Problems in Political Science SOC 102: Social Problems SOC 148: Medical Sociology SOC 148: Sociology of Health and Illness |
ILO 6: Critical Inquiry and Analysis (3 credits) Reflective assessment and critique of evidence, applying theory, and practicing discernment in the analysis of existing ideas and in the production of new knowledge across a broad array of fields or disciplines. |
ENG 103: Grammar and the Structure of English ENG 112: World Literatures I ENG 113: World Literatures II ENG 140: Introduction to Literature ENG 180: Literary Genres FRE 100: French Cinema GGR 101: The Geography of Sustainable Development HIS 104: Topics in American History HIS 120: Topics in Medieval History HIS 164: History of Gender and Sexuality HIS 167: History of Science and Technology PHI 100: Beginning Philosophy PHI 163: Philosophy of Art PHI 179: Social and Political Philosophy POL 147: Political Psychology POL 156: Diplomacy and Negotiation PSY 103: General Psychology PSY 111: Psychological Perspectives on Teaching and Learning SOC 100: Introduction to Sociology SOC 112: Gender, Race and Ethnicity SOC 126: Sociology of Gender SOC 161: Sociology of Sport |
ILO 7: Ethical Reasoning and Civic Engagement (3 credits) Evaluation of ethical issues in conduct and thinking, development of ethical self-awareness, consideration of various perspectives, and responsible and humane engagement in local and global communities. |
ART 177: High Impact Art CIN/FIL 103: Major Forces in the Cinema ECO 101: Microeconomics ECO 102: Macroeconomics ENG 150: Empathy and Literature HIS 116: History of Race and Society HIS 158: History of Politics and Power PHI 105: Bioethics PHI 113: Philosophy and Film PHY 178: Ethics and Society POL 101: Introduction to Political Science POL 102: Introduction to American Politics POL 123: Political Parties and Public Opinion SOC 108: Sociology of Youth SOC 109: Social Movements and Change SOC 110: Human Rights and Social Justice SOC 119: Sociology of the Family SOC 122: American Social Problems/Global Context SPA 105: The Hispanic World |
ART 1 Introduction to Visual Arts
This course covers world art from the beginnings of human culture to today. The aim is to explore why art is the product not only of its creator, but also of the historical, political, economic, and social forces that shaped the artist. Students are introduced to the language and concepts of visual analysis and historical contextualization, with the goal of increasing their understanding of world cultures and the role of artistic representation in society. This course fulfills the Creativity, Media, and the Arts thematic cluster requirement in the core curriculum.
Credits: 3.00
ART 6 3D Visualization & Production
3D printing is revolutionizing the production and distribution of objects world wide. It all begins with an idea. This course introduces students to the design skills and techniques they need to conceptualize, visualize, communicate and produce three-dimensional concepts with an emphasis on sustainable and humanitarian solutions. This course fulfills the Creativity, Media, and the Arts thematic cluster requirement in the core curriculum.
Credits: 3.00
CGPH 5 Computer Layout I
This introductory course will primarily focus on instructing students how to use Adobe Indesign as a creative design tool. Through a series of demonstrations, students will gain a knowledge of page layout and typography as well as be given a technical and aesthetic foundation for creating successful page layouts. Emphasis will be on simultaneously developing the student¿s technical skills and design sensibility as they compose and design a variety of graphic design projects. These projects include creating business cards and letterheads, book cover jackets and infographics. Through a series of assigned readings and lectures this course will stress the importance of basic design principles and students will also become familiar with the varied functions of graphic design and how to discuss and critique it. Other aspects of desktop publishing such as scanning and pre-production considerations are also covered.
Credits: 3.00
CGPH 6 Advanced Computer Layout 2
This advanced layout course focuses on both the design and production capabilities of Indesign. While students will predominantly work in Indesign they will be expected to integrate Illustrator and Photoshop into their designs. Students will gain knowledge of professional graphic design and production as they see their projects move through the entire process; from the conception of ideas, to the design execution, and finally through the production of three-dimensional prototypes. Emphasis will be equally placed on developing the students technical skill, speed, and accuracy and also on developing their personal aesthetic sensibility and emerging design style. Students will design and compose a variety of graphic design projects which include brochures, menus, and CD packages.
Credits: 3.00
CGPH 7 Digital Illustration 1
This introductory course will introduce the student to Digital Illustration using Adobe Illustrator. Through a series of computer demonstrations students will be introduced to a wide range of tools and techniques commonly used in illustration. The primary focus of the course is to first provide the student with a fundamental technical overview of how to use Illustrator. Students will then will apply this knowledge to create a wide variety of graphic design and illustration projects which include logos, postage stamps, package design, and label design. Emphasis will be placed on developing technique, style, and accuracy.
Credits: 3.00
CGPH 8 Digital Illustration 2
This advanced digital illustration course introduces student to more sophisticated techniques using Adobe Illustrator. This course will reinforce and encourage use of basic design principles that students have been previously exposed to. As they continue to enhance their technical and conceptual illustration skills, students are expected to create a wide variety of complex design projects that include event logos, technical renderings, and editorial illustrations. Emphasis will be on developing technique, style, and accuracy. Students will also be introduced to digital drawing tablets.
Credits: 3.00
CGPH 9 Digital Typography
This advanced typography course provides the student with a comprehensive understanding of the usage, design, and aesthetics of type through a series of projects which incorporate both traditional techniques and digital creation. These projects include creating a set of typographic dingbats/icons, an all type poster design, and a distressed type treatment. The objective of this course is to provide the student with a technical and aesthetic foundation for creating successful typographic designs. The history of typography and traditional typographic techniques will also be covered. The course will incorporate different software packages depending on the project requirements. Adobe Illustrator and Photoshop will be the predominant software applications used to create a range of typographic treatments. Students will also learn how to properly work with display type as they create typographic designs in Indesign.
Credits: 3.00
CGPH 10 Digital Graphics Production Lab
This is an advanced course in methods for preparing layout designs and digital graphics for commercial printing. Students are required to have basic knowledge of Adobe InDesign, Adobe Photoshop and Adobe Illustrator for this class. Students will acquire technical expertise in creating digital press-ready mechanicals for commercial output. Coursework examines preparation guidelines for different color models and custom printing techniques. Print industry standards and vocabulary terms are emphasized.
Credits: 3.00
CGPH 11 Interaction Design 1
This course is an introduction to Interaction Design. Course instruction will focus on using Adobe XD and Adobe Creative Suite to design mobile app prototype wireframes. Students will gain knowledge of all forms of interaction requirements including information, education, promotion and entertainment arenas. Emphasis will be on developing an understanding of various interactive techniques for user experience. Students will learn how to create artwork components necessary to complete an interaction design concept to wireframes containing audio, video animation, and basic scripting techniques.
Credits: 3.00
CGPH 12 Desktop Video
In this class, students will acquire a foundation in editing and compositing digital animation and video with Adobe After Effects and Premiere. Emphasis will be placed on the design and integration of motion graphics, text and sound to create a compelling coherent vehicle for communication.
Credits: 3.00
CGPH 14 Interaction Design 2
This course addresses advanced Interaction Design and User Interface and Experience. Course instruction will focus on using Adobe XD and Adobe Creative Suite to design mobile app prototypes. Students will gain knowledge of all forms of interactive publications and presentations dealing with the areas of information, education, promotion and entertainment arenas. Emphasis will be on developing an understanding of various interactive techniques and protocol. Students will compose a variety of sample interactive presentations. Students will learn how to create artwork and all the components necessary to complete an interactive presentation, via audio, video animation and scripting techniques.
Credits: 3.00
CGPH 15 Desktop Video II
This course gives students the advanced skills necessary to design, animate and integrate video projects. Students will be introduced to video acquisition and editing with industry standard equipment and software. Students will further develop the necessary creative skills and aesthetic decision-making from storyboards through post-production techniques. Students will be introduced to stop frame animation, intermediate and advanced video editing and compositing techniques using industry standard equipment and software. Students will also be introduced to location and studio video recording techniques. Emphasis will be placed on exploring effective ways to communicate with cohesive, integrated original video, motion graphics, text and sound for distribution across various media platforms.
Credits: 3.00
CGPH 16 Digital Imaging
This course introduces the student to Adobe Photoshop for creating graphic designs and digital imagery. Students learn how to use Adobe Photoshop as a graphic design tool for various applications. Students also learn image editing and manipulation techniques. The course also covers industry standards on resolution and colors models. Emphasis is placed on technical proficiency and creative expression.
Credits: 3.00
CGPH 18 Digital Imaging Synthesis
This course explores advanced aesthetic and technical concepts in Digital imaging using Adobe Photoshop. Creation and assemblage of source materials, complex montage making and development of a personal style are emphasized. Advanced photo retouching and typography special effects are also covered.
Credits: 3.00
CGPH 20 3-D Modeling & Animation 1
This course is intended for advanced students who wish to create three-dimensional moving objects utilizing modeling and animation script techniques. Using a three-dimensional modeling/animation program, students build objects, view the model from any angle and then render it with a palette of 16 million colors. Students will gain a basic proficiency in the industry standard software, Autodesk Maya 3D. Emphasis will be placed on principles of 3D design techniques for animation and illustration. Maya¿s relationship to peripheral software such as Photoshop CC and Adobe After Effects CC will also be explored. This course will conclude with an introduction to 3D character development and animation for both the movie and gaming environments.
Credits: 3.00
CGPH 21 3-D Modeling & Animation 2
This course explores advanced techniques in three-dimensional modeling and animation with the current version of Maya. Emphasis will be placed on character development, modeling, and animation scripting within the three-dimensional environment.
Credits: 3.00
CGPH 22 Website Design
This is an introductory course in Website design. Students will learn how to use Adobe Dreamweaver as an HTML5 and CSS editor to design and publish Websites. Students will also learn how to use the Bootstrap 4 framework to develop a professional portfolio Website from a mobile responsive template. This course provides students with a foundational understanding of Web design including: the ability to use Adobe Dreamweaver as an HTML and CSS editor, the ability to use Adobe Creative Suite to develop content for Websites, and how to employ Bootstrap to develop ¿mobile friendly¿ responsive Websites. Basic SEO (Search Engine Optimization) and Website promotion will also be covered.
Credits: 3.00
CGPH 24 Website Development
This course provides students the opportunity to further advance to their skills in Web design and development. Students will learn how to use WordPress to develop and publish interactive mobile responsive Websites. Advance CSS topics and aesthetics trends of Web design will also be explored.
Credits: 3.00
CGPH 85 History of VIsual Communications
This course covers the evolution of the concepts and technologies of visual communication from early handcrafted manuscripts, through the invention of printing and the consequent expansion in the production and dissemination of texts and graphic material and up to issues of design and cultural meaning in modern and contemporary typography, illustration and advertising.
Credits: 3.00
CGPH 97 Internship
This course offers the opportunity for students in their senior year to supplement classroom instruction with on-the job experiences. The objective of this course is to serve as a bridge between the college experience and the professional design world. Students will be placed at a professional design internship where they will work in an art department within a design studio. Students may be placed at a wide range of different type of companies. Some of the areas that students may work in include interactive and web design, advertising, publishing or other related businesses that incorporate design. Students will gain insight as to what it is like to work within an art department and what will be expected of them once they enter the design field after graduation. Students must have a 3.5 GPA to enroll in this class or be approved for enrollment by program director.
Credits: 3.00
PROJ 3 Fine Art Senior Project II
Intensive independent work designed to assist the student in attaining a more professional level in his/her media under the direction and criticism of a member of the Fine Art faculty. This project culminates in an exhibition of the student's work.
Credits: 3.00
VISL 1 Introduction to Graphic Design
A basic graphic design studio course that deals with communicating ideas through the use of type and image. The principles of graphic design are taught through a series of design problems intended to train the student to think as a designer when solving problems. This class focuses on the development of the student as a graphic designer. Topics to be covered are the elements and principles of design such as color, shape relationships, thematic design, typography, etc. Students will utilize Adobe Illustrator and will develop all work through sketching first. Using these design techniques and programs students will develop a body of images directed towards graphic design both print and new media. The emphasis is on creativity, exploration and the development of a working knowledge of graphic design and how it is integrated into all forms of print and new media.
Credits: 3.00
VISL 2 Publication Design
This advanced design course deals with the use of type, images and layout to design publications. The principles of typography are reinforced through a series of design problems and selected readings intended to teach the student about publication design. The objective of this course is to familiarize the student with numerous aspects of publication design. Emphasis will be placed on designing clear and interesting page layouts for a variety of publications. The design principles taught will involve grids, layout/composition, type and image, visual hierarchy, and typographic space. Particular attention will be given to designing the numerous elements that comprise a magazine article such as sidebars, eyebrows, timelines, and annotated photos.
Credits: 3.00
VISL 3 Advertising Design
This class focuses on the development of the student as an advertising designer. Topics to be covered are the elements and principles of design such as color, shape relationships, thematic design, typography, etc. Students will utilize several software programs and will develop all work through sketching first. Using these design techniques and programs students will develop a body of images directed towards graphic design both print and new media. The emphasis is on creativity, exploration and the development of a working knowledge of graphic design and how it is integrated into all forms of print and new media.
Credits: 3.00
VISL 4 Digital Industries: Student Run Agency
In this "studio/agency" environment students will gain a perspective on the creative process for the design and development of actual projects for non-profit clientele in: advertising, video production, 3D animation, web development, print/package design as they relate to the client/industry needs. Emphasis is placed on client relationships and industry experiences that are reflected via innovative solutions for diverse clientele: arts, information, education, entertainment, and commerce.
Credits: 3.00
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